Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Monday, March 7, 2011

Beginning Smartphone Web Development : Building Javascript, CSS, HTML and Ajax-Based Applications for iPhone, Android, Palm Pre, Blackberry, Windows Mobile and Nokia S60

 Contents at a Glance : 
Contents
About the Authors
About the Technical Reviewers
Acknowlegments
Introduction
Part I: Getting Started with Mobile Web Development
Chapter 1: Introduction to Mobile Web Development
Chapter 2: Set Up Your Mobile Web Development Environment                        
Part II: The Syntax of the Mobile Web
Chapter 3: Mobile Markup Languages
Chapter 4: Device Awareness and Content Adaptation
Chapter 5: Adding Interactivity with JavaScript and AJAX
Part III: Advanced Mobile Web Development Techniques
Chapter 6: Mobile Web Usability
Chapter 7: Enhancing Mobile Web Pages for Smartphone Browsers
Part IV: Deploying into the Mobile Ecosystem                                        
Chapter 8: Optimizing Mobile Markup                                                
Chapter 9: Validating Mobile Markup                                                
Chapter 10: Testing a Mobile Web Site                                              
Chapter 11: Deploying a Mobile Web Site                                            
Chapter 12: How to Play Well in the Mobile Ecosystem                                
Chapter 13: The Future of the Mobile Web                                            
Part V: Appendixes                                                                  
Appendix A: Sample User-Agents from Mobile Devices                                  
Appendix B: Sample Request Headers from Mobile Devices                              
Appendix C: Glossary                                                                
Appendix D: Case Study: Testing Mobile Browser Caching and Performance              
Index                    

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Getting Started with iPhone SDK, Android and others: Mobile Application Development

Table of Contents : 
Using 3G Mobile Applications for Entertainment and Business
Purposes
Getting Information on Mashup Applications Projects for iPhone
and T-Mobile
Trends in Mobile Software Development Using Client or Web
Based Applications
How to Reduce the Cost of Mobile Application Development
Projects?
Important Steps in Getting Price Quotes for a Large-scale
Wireless Consumer Application
Steps to Finding the Right Web Application Development
Outsourcing Company
Mobile Application Extensions Hold the Keys to Full ISP
Integration
Types of Mobile Application Development in the Enterprise that
Can Improve Business Processes
Choosing Between Python and J ME for Developing Mobile
Phone Applications

Android and the Cellular Carriers: Making Changes in the
History of Mobile Communication
The Skill Set of Developer Determines the Best Mobile
Development Framework for Cross-platform Applications
Google Takes a Step towards Becoming the Next Operating
System Company
A System for Displaying Mobile Ads: Are Operators Interested?
Question of the Moment: Is the Digital Divide Getting Smaller?
Choosing between Global or Local Maps for Windows Mobile
development
Steps to Gain a Foothold in the Wireless Application
Development Market
Important Aspects of Design Documents for an Application
Development Project
Android: A Viable Business Opportunity within Your Reach
Best Information to Recommend a Mobile GPS Application
Development Company
The iPhone Application Model: Making Mobile Computing
Smarter
Future of Mobile App Development: Gearing Towards Cross
Platform and Fully Integrated Mobile Software
Learning on Mobile Devices Can Revolutionize the Educational
System
A Three Step Mobile Device Testing
Is There a Single Mobile Development Platform that Developers
Should Use?
Mobile Applications Will Be the Next Killer App
Adobe Flash Lite -- Competitive Mobile Software
The Criticism that Hit the Android Mobile Software
A Software Technology called ItsNat
The Progress of a Microbrowser-based Mobile Phone
What Mobile Application Developers Do?
The Best and Effective Ways towards Mobile Marketing
The Structure of the Python Programming Language
TagsMe: The Amazing Mobile Application Technology at
Present
Top 3 Things to Remember about Windows Mobile Application
Development
Android: The Revolutionary Mobile Software
BREW: The Emerging Software Technology in the Mobile
Industry
Dissecting J ME as the Tool for Mobile Software Development
Mobile App Development: A Lead to a Navigated Future
The Secrets of an Effective Mobile Application Development
Tool
The Fast Evolution of Mobile Software impacting the Mobile
Technology
The Positive Results of the SMS Integration with Web
Application
WAP Technology: Set to Invade the Mobile Industry
Does Developing Mobile Application Need Responsibility?
Develop Mobile Applications for Web Use: Ease of Use
Important
There's Business in Mobile Application
Open Source Mobile Applications in Demand
The Popularity of Symbian Application Development
Develop Mobile Application: Make It Useful
J ME: Ideal for Mobile Applications Development
What Mobile Application Platform Do Developers Use?
Why Mobile Application Testing Is Important
Wireless Application Development Bring in More Fun and
Useful Services
Tools for Developing Mobile Applications
Mobile Developers: Building Mobile Applications is a Tough Job
Mobile Development, Mobile Platforms, and Users’ Options
A Preface for Mobile Programming
NET Mobile Presentation
Mobile Database: an Overview
Mobile Developers’ Community Braves the Challenges
Mobile Device Development of Applications
Mobile Software Development at Its Peak
Mobile and Wireless Application Developers
Finding the Right Provider of Application Development and
Continuation Services
Ways on How to Select a Mobile Platform
The Best Books about Mobile Computing and Digital
Communication
Ways on How to Select a Mobile Platform
Clever Web Developer Avoids the Mistakes in Windows Mobile
Development
Opera Mini: The Most Distinguished Java Application for Mobile
Phones
Mobile Application Architecture Guide Provided by Intel’s
Genius
Introducing the Two Great Books about Mobile Phone
Programming
Ways on How to Select a Mobile Platform
Jonathan Knudsen Provides Clear and Comprehensive Wireless
Development Tutorial
Why the Application API Was Created?
The Benefits of Web based Application Development
JAR Mobile Software Online
NET Application Developer and the Task Ahead
The Various Benefits of Database Administration with Pocket PC
Advantages of Open Application Source Code
The Various JAR Mobile Games Online
Skills for Mobile Game Development
The Benefits of NET Development
Understanding SDK
Using the Help of an Application Example
Applications in Mobile Phones
The Importance of Using Application Tutorials
Mobile Phone Applications: Which Mobile Phone Application
are You?
Windows Mobile Applications Made Easy
Application Examples: Ask if it Works on the Mobile
Application Tutorial: Don’t Throw the PDA
A Closer Look at the Sony Ericsson Mobile
Application Framework: Application Improvements
PDA Software Development: Developments in PDA
Understanding the Net Compact Framework
Flash Lite in comparison with other Analogous Platforms
Java ME: The Most Popular Application Platform for Mobile
Phones
Lazarus: The Free Software for Everyone
The Stages in a Mobile Application Development
The Palm OS and its Key Features
Pocket PC and its Interesting Evolution
The Origins of the Symbian Operating Systems
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Introducing Google's Mobile Development Platform : Hello Android


Contents At Glance :
Acknowledgments
Changes
Preface
I Introducing Android
1 Quick Start
2 Key Concepts
II Android Basics
3 Designing the User Interface
4 Exploring 2D Graphics
5 Multimedia
6 Storing Local Data
III Beyond The Basics
7 The Connected World
8 Locating and Sensing
9 Putting SQL to Work
10 3D Graphics in OpenGL
IV Appendixes
A Java vs The Android Language and APIs
B Hello, Widget
C Publising to the Android Market
D Bibliography
Index

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Monday, February 14, 2011

Unlocking Android

Contents At Glance:
PART 1 WHAT IS ANDROID? — THE BIG PICTURE
1  Targeting Android 
2  Development environment 
PART 2 EXERCISING THE ANDROID SDK
3  User interfaces
4  Intents and services
5  Storing and retrieving data
6  Networking and web services
7  Telephony
8  Notifications and alarms
9  Graphics and animation
10  Multimedia
11  Location, location, location
PART 3 ANDROID APPLICATIONS
12  Putting it all together–the Field Service Application
13  Hacking Android



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Saturday, January 29, 2011

Android Essentials



Contents At Glance :
Chapter 1: Introduction
What You Need to Know to Start
How to Best Use This Book 
Getting Started 
The Android Project
Running, Debugging, and Causing General Mayhem
Chapter 2: The Application 
Getting Active 
Creating the Intent Receiver
Who Do You Want to Humiliate Today?  
Moving Data in Android 
Part of This Balanced Breakfast 
Chapter 3: User Interface 
Easy and Fast, the XML Layout
Waking Up the Widgets
Custom UI Rendering with the Canvas
Using the User Interface
Chapter 4: Location, Location, Location 
Where Am I? 

Google Maps
Chapter 5: Taking Android Out for a Walk
Loading a List from the Web 
Making a List and Checking It
The Next Step 
Looking Back 
Chapter 6: Tying on a Bow  
The Making of an Application
Other Sources of Information 
It’s Time to Stop Reading and Start Helping
Copyright


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Friday, January 28, 2011

The Android Developer's Cookbook: Building Applications with the Android SDK (Developer's Library)

Contents At Glance :
1 Overview of Android 
2 Application Basics: Activities and Intents 
3 Threads, Services, Receivers, and Alerts 
4 User Interface Layout 
5 User Interface Events
6 Multimedia Techniques 
7 Hardware Interface 
8 Networking 
9 Data Storage Methods 
10 Location-Based Services 
11 Advanced Android Development 
12 Debugging 
Index


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Beginning Android 2


Contents At Glance :
Contents 
About the Author 
Acknowledgments 
Prefacexv
Chapter 1: The Big Picture  
Chapter 2: Projects and Targets  
Chapter 3: Creating a Skeleton Application  
Chapter 4: Using XML-Based Layouts 
Chapter 5: Employing Basic Widgets  
Chapter 6: Working with Containers 
Chapter 7: Using Selection Widgets 
Chapter 8: Getting Fancy with Lists 
Chapter 9: Employing Fancy Widgets and Containers  
Chapter 10: The Input Method Framework  
Chapter 11: Applying Menus 
Chapter 12: Fonts 
Chapter 13: Embedding the WebKit Browser 
Chapter 14: Showing Pop-Up Messages 
Chapter 15: Dealing with Threads  
Chapter 16: Handling Activity Life Cycle Events  

Chapter 17: Creating Intent Filters  
Chapter 18: Launching Activities and Subactivities  
Chapter 19: Handling Rotation 
Chapter 20: Working with Resources  
Chapter 21: Using Preferences  
Chapter 22: Managing and Accessing Local Databases  
Chapter 23: Accessing Files 
Chapter 24: Leveraging Java Libraries 
Chapter 25: Communicating via the Internet 
Chapter 26: Using a Content Provider 
Chapter 27: Building a Content Provider 
Chapter 28: Requesting and Requiring Permissions  
Chapter 29: Creating a Service  
Chapter 30: Invoking a Service 
Chapter 31: Alerting Users via Notifications 
Chapter 32: Accessing Location-Based Services 
Chapter 33: Mapping with MapView and MapActivity 
Chapter 34: Handling Telephone Calls  
Chapter 35: Development Tools  
Chapter 36: Handling Multiple Screen Sizes 
Chapter 37: Dealing with Devices 
Chapter 38: Handling Platform Changes 
Chapter 39: Where Do We Go from Here?  
Index  

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Android™ A Programmer’s Guide

Contents at a Glance :
1 What Is Android?
2 Downloading and Installing Eclipse
3 Downloading and Installing the Android SDK
4 Exploring the Android SDK
5 Application: Hello World!
6 Using the Command-Line Tools and the Android Emulator
7 Using Intents and the Phone Dialer
8 Lists, Menus, and Other Views
9 Using the Cell Phone’s GPS Functionality
10 Using the Google API with GTalk
11 Application: Find a Friend
12 Android SDK Tool Reference
Index

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Create and port cool games like Space Blaster, classic Asteroids™, Doom and Wolfenstein™ 3D using Android

Contents At Glance :
Contents
About the Author
About the Technical Reviewer
Introduction
Chapter 1: Welcome to Android Gaming
Chapter 2: Compiling Native Code in Android
Chapter 3: Building a Java Game from Scratch
Chapter 4: Java Games Continued: Fun with Polygons
Chapter 5: Hybrid 3D Graphics with OpenGL and JNI
Chapter 6: 3D Shooters Episode I: Wolfenstein 3D for Android
Chapter 7: 3D Shooters Episode II: Doom for Android
Appendix: Deployment and Compilation Tips
Index:

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Android Apps Marketing: Secrets to Selling Your Android App

Contents At Glance :
Introduction
I Your Marketing Message
1 Your Android App Marketing Strategy: Grand Slam
or Base Hits?
2 What Makes for a Winning App?
3 Identifying Your App’s Unique Value
4 Identifying Your Target Audience
5 Building Your App’s Total Message
II Delivering Your Message
6 Electronic Word of Mouth
7 Using Social Media in Your App Marketing
8 Timing Your Marketing Activities
9 Getting the Word Out About Your App
III Pricing Your Android App
10 Pricing Your App
11 Conducting an App Pricing Analysis
12 Selling Value over Price
13 Breaking into the Android Market Top Paid Apps
14 Level the Playing Field with a Free App
15 The App Pricing Rollercoaster
16 App Promotions and Cross-Selling

17 Using Android Analytics
IV Implement a Marketing Plan/Launch Your App
18 Why Have a Marketing Plan?
19 Components of an App Marketing Plan
20 Marketing Essentials
21 Twenty-Five Essential Android Marketing Activities
22 Implementing Your Plan
23 Android Apps for Corporate Marketing
A Competitive Worksheet
Index
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