Contents At Glance :
Contents
About the Author
About the Technical Reviewer
Introduction
Chapter 1: Welcome to Android Gaming
Chapter 2: Compiling Native Code in Android
Chapter 3: Building a Java Game from Scratch
Chapter 4: Java Games Continued: Fun with Polygons
Chapter 5: Hybrid 3D Graphics with OpenGL and JNI
Chapter 6: 3D Shooters Episode I: Wolfenstein 3D for Android
Chapter 7: 3D Shooters Episode II: Doom for Android
Appendix: Deployment and Compilation Tips
Index:
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